Caros Colonos,
Com este Dev Blog, os desenvolvedores fornecem algumas informações dos bastidores pela segunda vez. 
BB_Turian explica como chegamos à decisão da criação de um novo recurso para o evento e as razões por trás desta grande mudança. 
Evento de Páscoa 2015 - informações & detalhesA Prévia pode ser encontrada aqui
O Diário do Desenvolvedor pode ser acessado aqui
O mais recente episódio Blue Byte Backstage também oferece informações e pode ser encontrado no Youtube.
Dev Blog : Ovos Listrados & Recursos do Evento
Os textos do Dev Blog texts são fornecidos pela equipe de desenvolvimento do jogo em Inglês.
Changes in event mechanics: Temporary event resources
As many of you might know, all event resources in TSO used to be  permanent resources. New resources could only be acquired during an  event, while leftover resources remained in the game and could be  traded. During the last events, especially during Easter 2014, we  received a lot of feedback that events became increasingly easy and held  little challenge, because several players already had huge amounts of  event resources in stock. To be more precise, a lot of players could  already get all the rewards worth striving for at the beginning of the  event. Those players either traded event resources in the past or had  them left over from previous events. At the same time, there were  players who still had to collect resources during the event in order to  earn their reward. Long story short: there was a big discrepancy between  newer and older players as far as challenge was concerned.
I am BB_Turian, the designer in charge of the Easter 2015 Event that introduced a fundamental change regarding event resources.
Why is having permanent event resources an issue?
When designing an event for TSO, one of our goals is that it should be  achievable for the targeted player group. To take a random example: All  players between levels 36-50 should be able to get the highest reward of  an event.
That means that we always base our balancing on the assumption that, as a player, you would start with ‘0’ event resources, as this is logically the lowest common denominator.
Balancing an event based on a permanent event resource became almost  impossible as the economic situation grew more complex with each  additional year. More and more players were starting with an increasing  amount of event resources. At the same time we could not take this into  consideration when it came to balancing for the above mentioned reasons.  That led to increasingly unfair start conditions at the beginning of  each event. An important change was needed to improve 2 aspects: Fair  play, no matter how long you’ve been playing the game, and balancing.
Why the new Easter resource "Stripy Eggs"?
The first thing we decided was to introduce a new resource called Stripy  Eggs. This was done to ensure that all players would start at ‘0’ event  resources and that they would have the same chances and challenges  ahead of them. Event resources can be acquired for the duration of the  event. In order to avoid event resources being piled up - leading to the  fair play and challenge impacts - all remaining resources will be  automatically transformed into gold coins to provide some value to all  unspent Stripy Eggs and to avoid anybody “losing” any value gained.
Starting with Easter 2015, all events will follow the same rules.
Each event will have its own resource that will be removed and transformed at the end of the event.
One Easter event – two shop categories
Since a lot of old Easter eggs were still in circulation, we tried to find a solution
that would allow players to spend the eggs saved so far.
Our first approach was to introduce a standard Easter 2015 shop category  where new items would be purchasable for Stripy eggs. In addition to  that, we reopened the shop category from 2014 and unlocked all items  with their old shop limits. Some of you might have seen this particular  shop setup on our test server. 
Our intention was to give all players the same challenge and starting  conditions for the new 2015 rewards. On top of that, everybody should have had the opportunity to spend their already earned old Easter eggs and acquire all items they missed during 2014. 
First feedback on the test server and forums
The feedback we received on our test environment was mixed to negative.  First of all, many testers were confused by the two shop categories, the  two event resources and the new and old item limits in the shop. The  introduction of a new resource was generally regarded as a positive  aspect. The Community was however divided when it came to the usage of  the old Easter resources.
Many testers considered it unfair that newer players could only gather  one resource and not the other, being unable to access the 2014 rewards.   That perception was also enforced by the fact that the Easter 2014  main rewards were considered more valuable. Testers wanted the  opportunity to get some 2014 rewards, especially the Master of Martial  Arts general. 
On the other hand, some players especially saved up old Easter eggs the  whole year to get these high-end rewards for themselves or make it  possible for their younger guild members to get them. Some even hoped to  get another Master of Martial Arts. Both groups definitely made strong  arguments.
Measures taken to react to the feedback
After discussing and evaluating the feedback internally, we saw the  necessity to act on it. Our main goal was to fix the event resource  situation by introducing a new, temporary resource. Our purpose, as the  development team, was for everyone to have a nice and rewarding Easter  event. So we took the following measures:- We removed the Easter 2014 shop category from the game to avoid confusion and distraction from the 2015 event.
 
- Both old and new players asked for some of the 2014 items to be  present in the shop with a new limit. We added an additional Master of  Martial Arts and a Veteran General for the 2015 event, to allow everyone  a chance to obtain these items.
 
- We announced a special event, which will give players the  opportunity to spend all their old event resources. This event was  already planned. We wanted to make sure that the players who saved up  and traded for old Easter eggs, knew that there will still be a chance  to spend their accumulated event resources this year.
 
The upcoming resource event
The overall goal of the event is to remove all old and permanent event  resources (e.g. Presents, Pumpkins, etc.) out of the game, while giving  players a chance to trade in all their collected resources one last time  for nice items. After announcing the event, we noticed a lot of  speculation starting in regards to the event‘s shop content. We would  like to share the following regarding the Easter category and the  respective shop items:
All shop items from the Easter 2014 event shop will be available,
using the same item limits, as seen in the early version on the test server. 
At the current stage, we cannot announce any content or detailed  mechanics of the event. New items or limits for existing items are yet  to be defined. The event is currently being designed and we are waiting  for the Easter 2015 event feedback before taking the next steps. 
Why not add the possibility to convert the old Easter eggs into Stripy eggs?
Some of you suggested implementing the option to convert old Easter eggs  into the new Stripy eggs. While this would be a valuable approach, we  decided against it, mostly because it would result in the same imbalance  as before the event. Some players would enter the event with an  advantage and balancing the event would be impossible.
To ensure a proper way for you to use old resources, we planned to introduce the resource event. 
Test versions and Sneak Peeks
The prices for the old Easter eggs on live game worlds were heavily  affected by the announcements and test versions. As seen with this  year’s Easter Event, our online economy works a lot like real economies  in that regard – with all the benefits, but also all the risks.  
So: Please be careful when speculating with resources and prices based on test versions and Sneak Peeks. 
On test servers and Sneak Peeks we regularly point out:
“Sneak Peek is a brief information about one of the upcoming game  versions and may not reflect the final status of the content. Once the  game version is finalised, a corresponding Dev Diary will be published.“
The test server’s purpose is to gather feedback upfront in order to  improve the features and content. That may result in drastic changes of  the initial test server versions. This feedback is extremely important  to us as a development team and we hope it also matters to you as a  Community. As it happened now with Easter 2015, your feedback changed  the version a lot. For previous events, we changed item limits or prices  (i.e. we added another Grim Reaper on demand). The most drastic changes  were made for the initial combat rebalancing during autumn of last year.
We removed new basic mechanics and changed a lot of values based on your feedback.
Happy Easter, everybody!
Hopefully we were able to provide you with some insights regarding the  changes to the event resource mechanic. We also hope that you will enjoy  the Easter 2015 event, where you can experience these changes for the  first time.
BB_Turian
for the whole ‘The Settlers Online’ Team