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Tópico: Dev Notes: Weekly Challenges

  1. #1
    Community Manager Avatar de BB_Sious
    Data de Ingresso
    Mar 2017

    Dev Notes: Weekly Challenges

    Greetings fellow Settlers!

    Weekly Challenges are now live and we already received a lot of feedback. Thank you very much for taking your time to tell us your thoughts about this new content. I would like to return this by taking time and tell you my thoughts when designing those Weekly Challenges, but also my thoughts towards your feedback.

    Weekly Crisis Quest

    The overall idea for Weekly Challenges was to create content, which would provide a similar challenge to a crisis quest, but on a more frequent basis. Those challenges should not be something you would click through in a couple of minutes, but should rather create a time challenge, where you have to think about how to approach it carefully to a degree where you maybe have to make a decision to not participate in other parts of the game, but to focus on one challenge for now and than switch back to other tasks. To create a time challenge I decided to focus on tasks, which consume a certain amount of time. Produce resources and buffs, complete specialist tasks, play certain adventures, those kinds of tasks. The time challenge itself was set to 4,5 days while giving you 7 days to complete it. This shows how time-consuming such a challenge would be. Weekly Challenges aren't something for everyone, but rather challenging content for people, who are investing quite some time into this game and are looking for more things to do. Such a high time consumption also means, that this content should remain completely optional and never reward something, which is mandatory for the progress in the game, so I decided to go with the increase of the population limit, which would provide additional benefits in the long term.

    The Future

    I would like to thank you again for providing feedback. I did read as much as I could and will continue reading more of it. Your concerns are important to me so I will try to lay out some of my plans on how I would like to approach the future of weekly challenges. First of all, I do not plan to remove the time challenge by removing adventures from them or drastically reduce the amount of resources asked. What I would like to do is to collect more feedback and also directly analyse the available data. My personal goal is to improve the situation without compromising the time challenge. It's not an easy task, but there are ways. One such way, for example, is to introduce more adventures including Ali Baba the Young Woodcutter for map fragments, which is planned for the near future.

    We are looking forward to reading more feedback from you >here<.

    Thank you for reading!
    Última edição por BB_Sious; 23.11.18 às 13:29. Razão: link
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